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The Art Of War - Sun Tzu
The Art Of War Wiki
Finished: 2023-07-15
Rating: 4.0/5
Review:
This book provides solid insight into the controlling of a difficult situation. The information is presented with a heavy military background but can easily be applied to your interpersonal life and living. There is quite a lot to learn from the book even though it is quite short, roughly 90 pages of material in my copy of the book.
- Chapter One
- Fundamental factors of war.
- Moral influence.
- Weather.
- Terrain.
- Command.
- Doctrine.
- Chapter Two
- Speed and decisiveness ensure victory.
- Proper planning and organization is required for concise execution.
- Complex calculations must be made in order to make adequate decisions.
- Do these things with haste and conviction.
- Chapter Three
- Control impatient actions in a siege situation.
- "He who excels at resolving difficulties does so before they arise."
- Chapter Four
- Offensive and defensive tactics, the general must focus on what he himself can control.
- "The experts in defense conceal themselves, those skilled in attack move from above, thus they are capable of protecting and gaining victory."
- Chapter Five
- Molding soldiers into cohesive units and managing them such that a loosely managed opponent is incapable of victory.
- Clear organizational structure must be set into place, to create order.
- Chapter Six
- Successful generals act in such a fashion that the enemy is forced to engage.
- Creating a veil of illusion such that your enemy can not predict the attack vector causes the enemy to spread resources thin.
- Chapter Seven
- "Nothing is more difficult than the art of maneuver."
- An army should only split up when absolutely necessary.
- Having the troops arrive at the battlefield more or less in good condition and at the same time is of great importance.
- Chapter Eight
- Five foundational principles
- Low-ground, an army shall not camp.
- Communication, allies may force multiply.
- Desolate, to be moved through as quickly as possible.
- Enclosed, requires resourceful solutions to re-position.
- Death, fighting is the only option.
- Chapter Nine
- Positional arrangement yields very clear advantages.
- Generals must gather information from spies to assess enemy disposition.
- Chapter Ten
- Six different types of terrain on which battles are fought.
- Accessible, freely traversed.
- Entrapping, can be abandoned but is difficult to re-occupy.
- Indecisive, neither side will gain by making the first move.
- Constricted, if occupied first make your garrison strong.
- Preciptous, if you are first to occupy the position wait for the enemy to come.
- Distant, fighting will be disadvantageous in these situations.
- Chapter Eleven
- Nine varieties of ground.
- Dispersive, contained territory in your command.
- Frontier, new territory which you are taking.
- Key, neutral or mutually advantageous.
- Communicating, fortified positions where you may freely speak.
- Focal, opportunistic allowing for gaining allies.
- Serious, deep incursion made in enemy territory.
- Difficult, mountain forests, rugged steeps, marshes and fens.
- Encircled, pressure from both terrain and enemy troops.
- Death, fighting must occur in order to survive there is no other option.
- Chapter Twelve
- Five methods of attacking with fire.
- Burn soldiers in their camps.
- Burn the stores.
- Burn the baggage trains.
- Burn the arsenals and magazines.
- Hurl fire dropping fire amongst the enemies.
- Chapter Thirteen
- The use of spies.
- Local spies, employ the services of the inhabitants.
- Inward spies, officials of the enemy.
- Converted spies, enemy spies turned against their own "double agents".
- Doomed spies, perform actions only for deception, our spies know of them and report to them to the enemy.
- Surviving spies, those who bring back news from enemy camps.